| Company | VizUp, Inc. |
| Website | http://www.vizup.com |
| Country | Canada |
| Email | info@vizup.com |
| Os | Win98, WinME, WinXP, Windows2000, Windows2003, Windows Tablet PC Edition 2005, Windows Media Center Edition 2005, Windows Vista Starter, Windows Vista Home Basic, Windows Vista Home Premium, Windows Vista Business, Windows Vista Enterprise, Windows Vista Ultimate, Windows Vista Home Basic x64, Windows Vista Home Premium x64, Windows Vista Business x64, Windows Vista Enterprise x64, Windows Vista Ultimate x64 |
| Requirements | Win98 SE or higher, 16MB RAM, 2MB HD |
| Language | English |
| Release Date | 05 08 2008 |
| License | Shareware |
| Limitations | Save-disabled |
|
|
|
|
|
|
Buy Nowfor $295
|
Free Download
1.03 Mb
|
|
PC:Windows:Graphics:3d
Views 105 (+0) / Shareware By VizUp, Inc.
VizUp Professional enables you to cut the act of polygons in a complex 3D pattern while retaining the choice and appearance of the original. The end solution of the reduction is a 3D pattern with a well-balanced degree of details and size, which is perfect for the use in virtual reality and real-time visualization systems. The process of reduction is extremely simple and doesn't ask any advanced knowledge. VizUp automatically picks altogether necessary parameters without any manual block on your side. Supports Wavefront .OBJ, VRML2 and StereoLitho (STL) file formats.
Unique to VizUp is that it compresses the pattern for altogether possible ratios at once. This means you can encounter the gist of any compression degree instantly with a detent on the corresponding ratio button. Thanks to this, you no longer have to restart polygon reduction each time for 10%, 20%, 30%, and other ratios. Switch between different compression ratios, compare the resulting models and select the one that fits your requirements.
Another good thing about VizUp is its unique ability to keep the visual fidelity of the pattern regular at luxuriously compression ratios. In compressing a pattern, VizUp deletes some vertices, but the coordinates of the remaining vertices do not change. Thanks to this, there are minimal distortions during texture mapping, as texture coordinates of the vertices continue the same. However if you find that the resulting pattern doesn't attend well, you can polish it by using the VizUp's optimization algorithm. This makes the pattern attend very liquid.
|