| Company | Stardock Systems |
| Website | http://www.stardock.com/ |
| Country | United States |
| Email | support@stardock.com |
| Os | Win98, WinME, WinXP, Windows2000 |
| Requirements | 500 MHz Processor, 64 MB RAM, 3D Video Card, DirectX 8.1+ |
| Language | English |
| Release Date | 4 08 2005 |
| License | Shareware |
| Limitations | Access to one gameplay mode only. |
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Buy Nowfor $14.95
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PC:Windows:Games:Tools
Views 309 (+0) / Shareware By Stardock Systems
Imagine your favorite room and tile-based wordgame and you've got a mediocre start. It's got the full alphabet, naturally, and blank tiles that do as wildcards. Now add two more "blank" tiles: the bomb tile, and the poison tile. They play fair comparable a blank, and tin also represent any letter. But when your opposite plays off of a bomb tile, it explodes...and takes any adjacent enemy tiles with it. If your enemy has a slew of adjacent tiles, the effect tin sweep across the full game room with fearsome results for them. You see, each explosion hurts your opposite, which leads us to a key difference between WordWars and those "other" news games. There is no mark - it's a engagement to the death. You play until somebody dies. Poison, if triggered, will spread the same room, doing damage to your opposite each turn as foresightful as the poisoned tiles exist. Plus there are other special tiles comparable ambush, heal, hole, disclose and skin. As if that wasn't tearing enough, certain dustup campaign unique mayhem. Spell "BOMB" and a bombing run drops blockbusters on your enemy. Spell "ABDUCT" and aliens pussyfoot their tiles to perform sick experiments. These are two of the dozens of dustup that await your strategic use, once you hear them.
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