| Company | Realore Studios |
| Website | http://www.realore.com/ |
| Country | Russian Federation |
| Email | support@realore.com |
| Os | Win98, WinME, WinNT 4.x, WinXP, Windows2000 |
| Requirements | Celeron 700 and more, DirectX 8.0 , 2 Mb Video, 32 MB RAM |
| Language | English |
| Release Date | 12 04 2007 |
| License | Shareware |
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Buy Nowfor $19.95
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Free Download
15.17 Mb
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PC:Windows:Games:Puzzle
Views 256 (+1) / Shareware By Realore Studios
Kit and Ellis is a reasonably revolutionary back: while it has quite plebeian mates trey gameplay (although generously spiced with various bonuses, bonus levels, uncommon back abilities and destructable back champaign), there is indeed gripping storyline behind the levels.
The first grapheme, Kit, was a mere captain of English caper ship, captured by those Spaniards and forced to become their agent in pirate-hunt. Although the courageous captain never gave up the hope to outmanoeuvre his captors and regaining to the proud lifetime of relieve caper.
Ellis, a waitress in port inn, a daughter of noted captain, always dreamt of becoming a sailor herself and finally the Fate gave her this chance.
During playing you shall be amazed by multiple tiny features which differ this back from the classic mates trey: the back champaign itself is destructable, once you have five or more elements of a sort in a pipeline? the lightning strikes down to explode the cells around. Aside from the plebeian back points, you throw so-called push points -? mana? for extra abilities. For example, using a shooter you john shoot turned the symbols you john't absent otherwise. To hap a plane in arcade mode you will throw to have rid of entirely the aureate and eloquent cells on the back champaign, in vex mode you must destroy a certain number of the elements.
Once you nail five levels, you become able to spend these push points to buy extra bonuses after each victory. Be careful, it may be wise to throw some push left for critical situations!
At the bonus levels there are no metal cells; instead there is the way marked by the rope. You'll throw to act your grapheme through it, composing the elements on his way in lines so they disappear. Be careful and don't hesistate: if the water reaches your grapheme, it drowns.
Pirates, bombs, titan spiders and many other obstacles resist between Kit and Ellis and their cherished goal.
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